![]() The team with the ball (the offense) has 4 plays ( downs) to advance at least 10 yards, and can score points once they reach the opposite end of the field, which is home to a scoring zone called the end zone, as well as the goalposts. The objective of this game is to score more points than the other team during the allotted time. During a play, each team should have no more than 11 players on the field, and each of them has specific tasks assigned for that specific play. Substitutions can be made between downs, which allows for a great deal of specialization as coaches choose the players best suited for each particular situation. ![]() These can be plays from scrimmage – passes, runs, punts or field goal attempts (from either a place kick or a drop kick) – or free kicks such as kickoffs and fair catch kicks. Gameplay in American football consists of a series of downs, individual plays of short duration, outside of which the ball is dead or not in play. ![]() If you're seeing people in higher leagues, good job, you're on your way to bigger and better things.The Tennessee Titans and the Houston Texans in formation before a play in October 2005 If you see a lot of people in lower leagues, you have some work to do. If you just lolking the players on your team and the players you're up against during the loading screen, it'll give you a pretty good idea of where your Elo/MMR is currently. So if you go on a bad streak and lose 10 games in a row to drop your hidden Elo/MMR (without dropping down a tier/division), you are going to have more trouble gaining LP until you win enough games to start being matched against people in the league that you are in. The match making system puts you in games that if you win or lose, you should be gaining and losing Elo/MMR at roughly same rate. What you don't realize is that, the risk versus reward for your hidden Elo/MMR is not unbalanced in any of these scenarios. You lose a lot of LP for losing but gain little until you win enough that your hidden Elo/MMR goes back to where a Gold V player's should be. Your Elo/MMR will go down and make it so you are being matched with Silver players in your games, and the risk for reward is unbalanced again, in the opposite direction. The opposite can happen too, if you were Gold V, where you cant be demoted, but lose a ton. Your risk is low because you will lose only around 15 or 16 LP but gain 25-35 for a win. So as an example, if you are Gold V and your hidden Elo/MMR is around that of players that are in Gold I/Gold II, you will be matched against those players. The reason for this is that the formula used to calculate the LP gain or loss at the end of the game uses your LEAGUE (not your current Elo/MMR that got you matched into the game) compared to the league (or Elo/MMR, I'm not sure) of those in the game you played. If your hidden Elo/MMR is not around the league/tier that you are in, the risk versus reward in your game becomes unbalanced in terms of LP gain/loss. Your hidden Elo/MMR is used to match you against players for a game. This is my educated conclusion on how these things happen from my own experience with the system. I posted this in a buried thread but I think it should be shared in its own thread.
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